|Abstract submission||April 7, 2017|
|Manuscript submission||April 10, 2017|
|Author-to-Author’s Advocate contact period||June 8 — 15, 2017|
|Notification of acceptance||July 2, 2017|
|Camera-ready submission||July 27, 2017|
Call for Regular Papers
ACM Multimedia is the premier conference in multimedia, a research field that discusses emerging computing methods from a perspective in which each medium -- e.g. images, text, audio -- is a strong component of the complete, integrated exchange of information. The multimedia community has a tradition of being able to handle big data, it has been a pioneer in large scale evaluations and dataset creations, and is uniquely angled towards novel applications and cutting edge industrial challenges. As such the conference openly embraces new intellectual angles from both industry as well as academia and welcomes submissions from related fields, such as data science, HCI and signal processing.
ACM Multimedia 2017 calls for research papers presenting novel theoretical and algorithmic solutions addressing problems across the domain of multimedia and related applications. The conference also calls for papers presenting novel, thought-provoking ideas and promising (preliminary) results in realizing these ideas.
From 2017 on, the conference invites research papers of varying length from 6 to 8 pages, plus reference pages. Please note that there is no longer the distinction between long and short papers but the authors may themselves decide on the appropriate length of the paper. All papers will undergo the same review process and review period.
The conferences invites papers in five major themes of multimedia: Experience, Systems and Applications, Understanding, Engagement and Novel Topics. Each of the themes will be led by a program chair of the conference. Please find in the call a description of the themes and the topics of interest.
Call for Workshop Proposal
We invite proposals for Workshops to be held at the ACM Multimedia 2017 Conference. Accepted workshops will take place during the main conference, which is scheduled for 23-27 October, 2017 at Mountain View, California, USA.
We solicit proposals for two different kinds of workshops: regular workshops and data challenge workshops. The SIG Multimedia community expects that the proposed workshops nurture and grow new and emerging research areas.
Call for Panels
To promote a healthy conversation on the ever growing multimedia research, ACM MM 2017 panels are expected to focus on topics of current and increasing interest. It is required that the topic for panel discussion is a controversial topic, or a topic that has not yet received much attention, but is rapidly gaining importance. Recently, significant changes in multimedia research, development, and application landscape have taken place in order to deal with a blossom of contemporary technologies and applications, including emerging technologies, big data and artificial intelligence, cloud computing, social networking, interactive and immersive experiences, personal multimedia, massive user generated media data, learning-based multimedia systems, and media rich mobile applications.
We are calling upon the leaders and thinkers (young and old) of multimedia research to propose panel discussions at ACM MM 2016! We look forward to receiving high quality proposals from the multimedia community. It is expected that expert panelists will express their views on the topic of panel and discuss/debate/share with other panelists and the audience their views and experiences. Notice that the panels at ACM MM 2016 are not intended as an avenue for panelists to present their own personal research or a narrow scope research project. We welcome panel organizers from both academia and industry. We especially welcome new and emerging perspectives from multimedia related industrial corporations and researchers.
Call for Papers for Doctoral Symposium
The ACM Multimedia 2017 Doctoral Symposium will provide PhD students working in all areas of multimedia with a unique opportunity to interact with renowned and experienced researchers in the field, and discuss with them about their ongoing research. The Doctoral Symposium also aims at establishing a supportive worldwide community of doctoral students working on multimedia, and promoting social and intellectual interactions among students and researchers from academia, industry and government.
Call for Brave New Ideas
The Brave New Idea Track of ACM Multimedia 2017 is calling for innovative papers that describe how multimedia technologies can be used to create new intelligent systems or enhance existing systems. Papers in this track should describe completely new and different applications which use multimedia input (combinations of video, audio, text, and sensor signals) as part of an intelligent agent or other advanced reasoning systems. It is not necessary that papers in this track have large scale experimental results or comparisons to related efforts, since it is expected that large, publicly available data sets and other comparable systems may not be available. However, papers should be visionary and provide enough experimental evidence to be credible.
Call for Tutorial Proposals
We would like to solicit proposals for tutorials to be held in conjunction with ACM Multimedia 2017. ACM Multimedia 2017 Tutorials will address the state-of-the-art research and developments to provide a comprehensive overview of specific topics in multimedia. A good tutorial should be educational rather than just a cursory survey of techniques and of sufficient relevance and importance to attract significant interest from wide audience in the multimedia community.
Although most courses are half-day offerings (3-4 hours including breaks) we also invite proposals for full-day courses (5-7 hours including breaks) provided that the topic merits the additional time and can be anticipated to generate sufficient interest from our community.
Call for Open Source Software Competition
The Open Source Software Competition is an important part of the ACM Multimedia program. The competition, that has reached the eleventh edition, is intended to celebrate, encourage and promote the contribution of researchers, software developers and educators to advance the field by providing the community with implementations of codecs, middleware, frameworks, toolkits, libraries, multimedia players, applications, authoring tools, and other multimedia software. These resources advance the field by providing a common set of tools for building and improving multimedia research prototypes. The use of these tools also allows others to replicate research results more easily.
Call for Business Venture Proposal
This is a new track soliciting business venture proposal that combines elements of multimedia technology with business idea. The aim is to bridge the gap between academia and industry on multimedia research, innovation and application. It will also serve as a forum to encourage young researchers to think about the application of multimedia research to real-world problems. The track is open for submissions by all multimedia researchers and entrepreneurs.
Call for Demos
As in previous years, ACM Multimedia will provide demonstration sessions. Demos are intended as real, practical, and interactive proof of the presenters’ research ideas and scientific or engineering contributions, with the goal of providing multimedia researchers and practitioners with the opportunity to discuss working multimedia systems, applications, prototypes, or proof-of-concepts. Such a setting allows conference attendants to view and interact first hand with live evidence of innovative solutions and ideas in the field of multimedia and to see leading edge research at work.
Call for Interactive Artworks
Following the cross-cultural tradition of the ACM Multimedia Conference, we welcome original works from artists, practitioners as well as researchers in technology and humanities creating interactive art works using the new media. We seek works that provoke contemplation, address contemporary issues, social interactivity, virtual emotional experiences, intelligent reactive enviroments. We welcome both installations and original creations exploring new concepts and ideas. All artworks are expected to feature significant physical and digital media components or multimodal interfaces. Selection for the exhibition will be based primarily on artistic merit and the potential to engage the conference audience. Digital art installations may include augmented or mixed-reality art, game-based art, enhanced performances, sound-based installations, tangible interfaces, and those featuring mobile and social media.
Call for Multimedia Grand Challenge Papers
The Multimedia Grand Challenge presents a set of problems and issues from industry leaders and top academic institutions, geared to engage the Multimedia research community in solving relevant, interesting and challenging questions for multimedia on a 3-5 year vision. The Multimedia Grand Challenge was first presented as part of ACM Multimedia 2009 and has established itself as a prestigious competition in the multimedia community. This year’s conference will continue the tradition with three challenges:
- Social Media Prediction
- The 2nd MSR Video to Language Challenge
- Lane Level Localization on a 3D Map
Accepted submissions will be published in the conference proceedings, and will be presented in a special event during the conference. At the conference, finalists will be requested to introduce their solutions, give a quick demo, and take questions from the judges and the audience. Winners will be selected for Multimedia Grand Challenge awards based on their presentation.
Call for Video Program
ACM Multimedia 2017 Video Program is intended to allow researchers to demonstrate their research results without having to bring the equipment for a “live” demo. Videos should present innovative research results, such as merging augmented reality and real world entities, showing the results of surveillance video processing, the use of multiple cameras, camera arrays or video-sensor networks or communicate complex ideas through novel means and solutions, or creative applications or multimedia artistic productions in new contexts.